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maandag 12 november 2012

Imunda (BotA) vs Necromunda

Thalenchar asked me to write a short comparison between Necromunda and BotA – Book of the Arbiter (AKA one of the many versions of =][=, Imunda, INQ28, Inquisimunda am I missing any names?)
I prefer Imunda, for those of you who don’t know what Imunda is; let me start with a brief explanation.
Imunda is basically a mix of Gamesworkshops Special list games Necromunda and Inquisitor often with a little Mordheim on the side. A Skirmish game set in the 40k universe; it works best with a GameMaster/Arbiter as often the players end up with a situation that requires a GM’s guidance/rules/interpretation/story telling and what not. But of course it can be played without, which in my eyes just makes it a fancier version of Necromunda. (And that’s still a good thing!!)
So with all the versions of Imunda going around we (Balephon and myself) found one in particular that appealed to us the most it goes by the name; Book of the Arbiter.
And credit where credit’s due, BotA was written by Torben Kastbjerg and can be found here Book of the Arbitrator .


So with this book (99 pages of house rules) we played our first 3 games, nothing fancy, just 5 dudes 1 of which had to be the main character, one could be a character, and 3 Henchmen.
So let’s start comparing BotA with Necromunda, The first thing you’ll notice is the overhaul of the turn sequence.
Initiative: Instead of rolling of who goes first at the start of the battle, players Roll for Initiative, every turn.
Maintenance Phase: Once Initiative has been determined you move on to the Maintenance Phase, during this phase both players get to stand up certain pinned units, workout certain psychic effects, workout the fate of units that caught fire and some other things, at the end of this phase both players declare which units go into overwatch.
The Action Phase: Starting with the player who has the initiative for that turn, players in turn activate one (in bigger games this can also be a group of henchmen) of their units, that didn’t go into overwatch, let me explain; let’s say Balephon activates his Leader, he can now perform any allowed action, moves like sneak/walk/run/jump/charge etc, shoot, use psychic powers often these actions can be combined, once his leader performed all allowed actions, it’s my turn to activate a unit, who in turn can perform one or more of his allowed actions.
Close Combat Phase: During this phase all models that got into combat during the Action Phase get to perform their combat actions, some psychic powers get activated at the start of this phase, after that punches start to fly and blood starts to flow.

So were Necromunda gives one Gang the option to perform all actions before allowing the other player the same, BotA allows each player to activate one of his units, before allowing the other player the same. I prefer the BotA way over the Necromunda way, because this gives certain gang a fighting change, I.e. a Hand to Hand gang vs a shooting gang, BotA’s way gives the HTH gang a bit more survivability.
Another thing of which I like BotA’s way over the Necromunda way is shooting.
BotA allows units to shoot heavy weapons while making a normal move, shoot Basic and pistols when running, of course modifiers apply, but this gives a game of BotA a lot more action over Necromunda. In my example, I had 4 Marksmen (DV Chaos Cultists) with an Autogun, which could fire 3 shots per gun, while running!!!! Ok they had a -2 negative modifier, -1 for running, and -1 for firing full auto, so BS 3 suddenly becomes BS 1….and shooting doesn’t go as planned….(well in my case it did, Balephon was not happy I tell ya) even while having a -3 modifier (an extra -1 for shooting at someone partially in cover) requiring a roll of 6 and then a 4 to hit…..and still hitting 1 third of my shots!!!
Of course I could write about everything BotA has to offer, but I won’t, just before I tell you that you should give this rule set a try, I want to talk a bit about what I like most about BotA and that is Gang/Crew creation.
Where Necromunda gives you an x amount of fixed Gangs, BotA gives you a set of Races with basic profiles to work with, almost all races have access to 4 Classes, those classes are
1: Warrior; The fighter class, this class gives an extra WS as starting bonus, and can become true combat monsters
2: Rogue; the Lone wolves of any society, the only class that has the option of increasing their movement, though starting with an extra initiative
3: Marksman; Snipers, gun fighters, starting with an extra BS
4: Sage; Academics, priests, sorcerers, start with either an extra Will power or Leadership.
With the given races, Human, Ork, Eldar, Squat, Ratling, Ogryn, slaan, Tau, Kroot, etc etc you can create virtually ANY possible gang/crew you would like, you could even field a group of space marines,….though stat wise they are almost unbeatable and on the other hand they are incredibly expensive and can’t start with Power Armour…….

Now BotA is far from perfect, but it’s one of the, if not THE best Imunda rulesets I’ve found on the web. Balephon and I are currently looking to Improve/change aspects of BotA to match our Gaming groups “vision”. One example during the activation phase you are not allowed to activate a unit that you activated last during your last turn. When down during the maintenance phase, a roll of 1-4 gives a flesh wound, 5 remains down, 6 is out.  The +1 bonus for standing still when shooting only applies to basic weapons and pistols that fire single shots only, etc etc. of course we require input of the gaming group, but these are just a few examples of stuff we find require altering.
Now this might not have been a proper comparison, but that’s just because there’s too damn much to compare!! I can only say you should give this rule set a try!!
I know I enjoyed the 3 games I played against Balephon (perhaps because I also WON them, which doesn’t happen very often) I really hope BotA kicks in with my/our gaming group, and will “replace” Necromunda because BotA’s options are just to Awesome not to use!!.
So now before I hit an extra page (writing in word) check out BotA and make sure you thank the writer for his hardwork!!!
Cheers, Bra’tac
p.s there was a 4th game but I prefer to think it never happened.

woensdag 24 oktober 2012

Dutch 40K Grand Tournament 2012 Recap


That's what my whole army should look like
This past weekend I went to play in the Dutch GT 2012, bringing my Dark Eldar and seeing if I can get some more experience with the army. Also, I was aiming to not finish horribly in the overall standings (you know, like I usually do). Read on to see how I did!

maandag 10 september 2012

Hear Hear, Bra'tac has something to say!


Off we go then, my very first post on Thunderstomp!
thank you thank you, you're far to kind!!!

Before showing you what I've been building the past few days, I thought it would be nice to use the space allocated to me to talk some Blood bowl!!!
For those who don't know what I'm talking about, Blood Bowl
Coming Sunday will be the day of days, the very first  "Annual"  Necessary Roughness Blood Bowl Tournament, held at my  place for our little gamers group called Triplex Phall Techpriest.
This year will see 6 teams fighting for the awesomest of awesomestest  title of Club Blood Bowl Champion....Hopefully I can get a proper Trophy designed for next year's tournament so we can forget about this horrible title.




So let's have a look at who signed up with which team. (mind you, it's full of chaos) and being an arse ignoring etiquette and general politeness I'll start with myself.
I'll be Bringing my Chaos Warrior team called the Pitch Invaders.... (Count 1)  Balephon will be bringing "his" Prancing Squirrels as you might have guessed, wood elves for Balephon, I tried to get him to use one of his "actual teams" Orges or Humies but he wouldn't listen. Then we have Lord Thalenchar the ever versatile (could be his next title)  I mean that dude is everywhere, first you see him riding his mighty dragon into battle you blink twice and he's standing on the Pitch beating up the Referee , being a player/coach we'll see him bring his squad of Beastmen and  Warriors The Order of the Moon (Count 2) you might have thought those woodies aren't gonna last against all the violence those chaos teams will bring...hear this..A goblin team has signed up to participate, Coach Boelie will bring his Sneaky Gits we wish them all the best as they will need it, even more than the pansies brought by Balephon.  you guessed it (Count 3) the last of the chaos teams to participate in this tournament. Dre will be bring his Hell's Wanderers , having announced the last chaos team, it's now time to announce the last of the participants, Inzeen will bring his Stormwind Knights.  Will they be the first champions? who knows what they have in store, time will tell.
I won't be posting the rules here, the format I saved it in, does not allow me to copy paste it without the layout being F*ck#d up and I really can't be bothered fixing it. I can tell you this much, it will be a resurrection tournament with allies, Meaning that you have a fixed team and for every game your team will be the same, if players die on the pitch in game 1, they will be available again in game 2! and allies well..., you are not limited to your own roster, humans for instance can ally with Dwarfs, High elves and several other teams, should be fun fielding different races in one team, I know I like it fluff wise, if you haven't you should read the Blood Bowl Novels from the Black Library, and you'll understand what I mean.blacklibrary - Blood Bowl
I aim to post the tournament results somewhere next week, of course y 'all know who the winner will be.

Now then. leaving Blood Bowl for what it is, it's time to show you what I've been building last weekend. it's not spectacular just a simple kit bash to make myself a counts as Pedro Kantor.
Warning the following images were taken with a mobile phone, don't say I didn't warn you.


Name all the parts I used and an internet cookie will be awarded to you!









That's it for now, Thanks for reading

Cheers
 Bra'tac

p.s please ignore any spelling and grammar fails you found.... they simply don't exist





maandag 20 augustus 2012

Monday Morning Gamer 20/8


Time to wake up :)
Goodmorning, goodmorning! It has been a while, but on this lovely sunny Monday I thought I´d  do another blog post. Consider these past few months my summer hibernation, and we´ll see if I can post with some regularity on here again!

Anyway, of course there’s a reason for me to start posting again. Not only has my good friend Apophis been hounding me for an update (thanks for that), but also I have made a deal with Balephon.  Both Balephon and myself are going to be participate in the Dutch 40K GT this autumn and we’ve decided to show our road to the tournament on here.

That’s not all for today. There’s also a small thing I’d like to mention as well. A brilliant (in my humble opinion) idea from the brains behind wargaming.nl: single models!,

Let’s get to it, eh?

  

dinsdag 12 juni 2012

Midweek Modelling 12-6

Hello all! A small update today. I'll show you the progress we've made with our Farewell to 5th painting challenge (yes, we're still working on this) and I thought I'd throw in a few other thing as well. Firstly, a pc version of a classic game and, secondly, a bit of news on 6th edition 40K. Here we go!

zaterdag 26 mei 2012

Sneak peek!

I have been sent this mysterious picture by Bra'tac. Apparently he's been hard at work painting for this week's part of our Farewell to 5th painting challenge.
I think the weathering looks awesome and I can't wait to see what he'll have done by the end of the week.
What do you guys think?


dinsdag 22 mei 2012

Monday Morning Gamer 22-5


Hello and good morning! I think this is a first: me actually posting a Monday Morning Gamer post on an actual morning! (It’s 8:14 am here, for those wondering). Sure, pessimists might point to the fact that it is Tuesday instead of Monday, but I choose to look at the glass as half full!

Anyway, another shortish post for you this morning. I have a few thoughts on the new Empire book. I know it’s been out for a while already, but I didn’t do a proper post on it before so I’ll mention some thoughts now. Secondly, we have another installment of our Farewell to 5th painting challenge. We’ve hit a sizeable snag last week, which I’ll mention below, but most of us managed to push through and get some painting done. Lastly, just some thoughts on the way army selection works in our group currently. Nothing big, just some thoughts I’ve had while playing in our Blood in the Badlands campaign.

Let’s get to is, shall we?



maandag 14 mei 2012

Monday Morning Gamer 14/5


Goodday to all! I have a short post for you today. Haven´t been up to much gaming lately, so have nothing to share on that front. What I do have for you are some pics! Last week we started a Farewell to 5th painting challenge and my, my, are we off to a great start! Well, when I say great, I actually mean a good start. Or rather, let´s just say we´ve at the very least gotten started! Check below for more!

Also, as has been mentioned over on our Blood in the Badlands page, I promised to put up two versions of the map Shalen made for our campaign. One is with grids, the other is completely grid-less.



maandag 7 mei 2012

Monday Morning Gamer 7/5


Hello and welcome to a long-overdue edition of Monday Morning Gamer! As per usual on a blog, real life events have kept me from updating the blog regularly. Still, here’s an update for you now! As luck would have it, there hasn’t been much to report on the campaign front this past month either. I’ll give you a recap of the final turn of Spring and talk about the Battle for Mount Bloodhorn we played yesterday. Also, as sort of a new attempt to paint a few models, Balephon, Bra’tac and myself have joined in a little Farewell to 5th painting challenge. Lastly, I promised a few weeks back that I’d talk a bit about how my Ogres are doing at tournaments. I’ve had a bit of think and decided to change a thing or two in an effort to actually improve my tournament record (which, to be honest, is just a notch above abysmal the last few years).

zaterdag 14 april 2012

Tournament battle 3

And the final battle! I played vs Dark Elves. There was a dragon and a hydra. I killed something, he killed something. I shot the dragon, he killed my Maneaters. At the end, we had a draw! Fun battle though :)
Overall, I had fun, but I've run into some problems with ogres. I'll write a bit more on it later.
Right now it's time to eat!

Tournament battle 2

And another loss down :p I played vs high elves, an army I've plenty of experience against. Too bad that didn't help much. I had a hugely succesful casting of Comet of Casandora that blew away a fair chunk of his army, but I had trouble finishing off units. Same issue I had last tournament. I tried tackling that by including more, and smaller, units, but I still need to work on that.
Ah well, at least I'm done with Battle of the Pass. Not my favourite scenario.
One left :)

Tournament battle 1

Ah yes, the first one is in the books. True to form, I suffered a loss :p Dawn Attack deployment divided up my army into 2 parts, with the half without my general fleeing off the table after a sabretusk got killed by a terradon attack.

Ah well, such is life. I had fun playing. On to the next one :)

Tournament day!

Hello all! After a bit of silence (just started a new job), I thought I'd throw out a quick post now. I'm on my way to a tournament that starts in about 45 minutes. (I say "on my way", but really it's held 100 yards from my home, so I'm still comfortably sat on the sofa).

It's a simple tournament for warhmmer fantasy. 2200 points comped, which over here means no named characters, no duplicate rare choice and no triplicate special choices. 2200 pts is just a shade under what we usually play (2400), but still lets us bring a reasonable sized army.

I'm taking my ogres for another outing and this is the list I'll bring:
Slaughtermaster, hellheart, fist
Butcher (heavens), lvl 2, scroll, fist
BSB, flame banner, heavy armour, fist

12 bulls, fist, full command
3*10 gnoblars, trappers

6 Maneaters (sniper/stubborn), 6* brace o pistols, 6* heavy armour, full command.
4 Maneaters (scout/poison), 2 hand weapons, standard, heavy armour
3 Leadbelchers
2*1 Sabretusk

Ironblaster.

I wanted to try out maneaters and gnoblars and this is what I came up with. I'll try and keep you updated on how I do!

dinsdag 27 maart 2012

New Empire is here!

Hot off the presses, via the kind folks at warseer, I bring you the new empire!


**EDIT** Now with higer res pictures. (sure, they're in Italian, but it's all about the visuals, right?) **EDIT**

maandag 26 maart 2012

Game Night! 26-3

Hello and welcome to a new Game Night! It´s been a busy time for me with not much going on gaming wise except whatever needs doing for the campaign. We´ve just moved into turn 3 for our Blood in the Badlands Campaign, but I thought I´d share with you the Batrep I did for the battle I played vs Jerroii last turn. Check after the break for the details! (and purdy pictures)

zondag 11 maart 2012

Blood in the Badlands - Campaign Relic Count






Campaign
Relic
Count

Total
Name
Spring
Summer
Autumn
Winter

Apophis
9



9
Balephon
10



10
Bra´tac
4



4
Jerroii
12



12
Shalen
6



6
Thalenchar
9



9



Last update *07-5-2012*



Please notify me any of changes after battles, etc.

Blood in the Badlands FAQ and Errata

Here's the FAQ for our own Blood in the Badlands Campaign. If you have more questions just hit me up and I'll answer them and update the file.




Campaign FAQ document



*Last update: 27-3-2012; By: Thalenchar*

Game Night 11-3

Blood in the Badlands progress report

A flurry of posts today! Not only will I be writing this installment of Game Night!, I will also put up posts with specific Campaign info, like bits about each of the players and their armies, a page to keep track of the relics, and a FAQ document for our campaign. I can link to those posts from the Blood in the Badlands page I made so that most all info will be accessible and easy to find. Of course, I’d been meaning to do this ever since we started the campaign, but meh… you know how it goes!

So apologies for those people who have Thunderstomp! in their blog-roll; I’ll be swamping your roll with posts today! Lazy Sunday my hiney…

In this installment of Game Night! I’ll focus exclusively on the first turn of our Blood in the Badlands campaign. A lot has happened already. Some players lost their army, capitals were sacked and lucrative mines switched hands. Read on to find out what happened!

Blood in the Badlands - Thalenchar's Warriors of Chaos



Army 1 – The Order of the Moon:

Moonsoul, The Apotheosis of Chaos. Daemon Prince



Magic: Level 3 (Tzeentch)

Misc.: Mark of Tzeentch, Diabolic Splendour, Word of Agony, Third Eye of Tzeentch. -1 Toughness next Battle



Lord Thalenchar Moonsoul, the Lord of the Moon. Chaos Lord. Captured by Caratacus    SACRIFICED

Mount: Nightwing (Manticore)

Magic: Level 1 (Lore of Fire)

Items: Rending Sword, Armour of Morrslieb, Necrotic Phylactery, Book of Secrets (Fire),

Misc.: Mark of Tzeentch, Diabolic Splendour.



Heroes of Legend:

None



Regiments of Renown:

Executioners of the Plague Den18 Warriors of Chaos

                Mark of Nurgle, Halberd, Full Command

                Always Strikes First







Army 2 – The Scorched:

Master Borazel, High Priest of the Moon. Sorcerer Lord.



Mount: Disc of Tzeentch.

Magic:    Level 4 (Lore of Tzeentch)

Items:     Spell Familiar, Talisman of Preservation, Healing Potion, Enchanted Shield.

Misc.:     Mark of Tzeentch, Stream of Corruption, Bloodcurdling Roar.



Heroes of Legend:

Valen the All-Seeing, Ogre Seer of the Ogre Tribe the Faceless, Battle Standard Bearer.

Mount: Disc of Tzeentch

Magic: Level 1 (Lore of Fire)

Items: Sword of Might, Book of Secrets (Fire), Talisman of Endurance <FREE>, shield.

Misc.: Mark of Tzeentch



“ Scurvy” Werner, The Troll Whisperer, Sorcerer

Mount: Barded Chaos Steed

Magic: Level 2 (Lore of Nurgle)

Items: Necrotic Phylactery, Biting Blade, Charmed Shield, Crown of Command <FREE>

Misc.: Mark of Nurgle



Irik Shadoweye, Clan Eshin Assassin Master of the third level. Skaven Assassin.

Items: Warpstone Stars



Regiments of Renown:

Red Pack, 5 Gutter Runners

Slings, Poisoned Attacks

Field Trial G34.T, 5 Poisoned Wind Globadiers







Army 3 – The Horned Lions of Midnight:

Queen Amiré the Blessed, Warrior Queen of the Mount Frostkeep Tribes. Chaos Lord.



Mount: Chariot.

Items: Axe of Khorne, Helm of Many Eyes, Talisman of Endurance, shield.

Misc.: Mark of Tzeentch, Word of Agony.



Heroes of Legend:

Grimdar Moonchild, Champion of Mount Frostkeep, Keeper of the Horned Lion Totem, Battle Standard Bearer.

Items: Bronze Armour of Zhrakk, Crown of Everlasting Conquest (free), Ruby Ring of Ruin, shield.

Misc.: Mark of Tzeentch



Regiments of Renown:

None

Blood in the Badlands - Balephon's Lizardmen





Army 1:

Supreme Confessor Craitok, Slann Mage Priest & Battle Standard Bearer.



Magic: Lore of Life

Items: Cupped Hands of the Old Ones, Curse Charm of Tepok.



Misc.: Focus of Mystery, Focused Rumination, Becalming Cogitation,  



Heroes of Legend:

Robbert de Bleû, Skink Chief

Mount: Terradon

Items: Light armour, Bane Head, Shield of Ptolos, Staff of the Lost Sun <free>



Master Engineer Louis XIV, Empire Master Engineer



Regiments of Renown:

Big Bertha, Destroyer of Stone, Hole-Maker, Decapitator of Uhl-Zu-Brann, Wrecker of Chaos, Empire Great Cannon



Fat Jones, Death from Above, Deunifier, Boomgun, Black Death, Empire Mortar





Army 2:

Björn der Metzger, Saurus Oldblood.



Mount: Hœnir (Carnosaur)

Items: Halberd, Armour of Destiny, Dawnstone, Venom of the Firefly Frog.



Heroes of Legend:

Felikx di Jæger, Saurus Scar Veteran Battle Standard Bearer

Mount: Cold One

Items: Great weapon, , Armour of Fortune, Luckstone

Special: Stupidity



Regiments of Renown:

None





Army 3:

Nameless Slann, Battle Standard Bearer



Magic: <Lore of Death>

Items: Banner of Discipline

Misc.: Focussed Rumination.



Hephaistos of Sartosa, Saurus Oldblood.



Mount: Razorbeak (Cold One)

Magic: Level 2 (Random Lore)

Items: Light Armour, Halberd, Wizarding Hat.



Heroes of Legend:

None



Regiments of Renown:

None