Posts tonen met het label Review. Alle posts tonen
Posts tonen met het label Review. Alle posts tonen

woensdag 25 januari 2012

Extra! Extra!

As promised, here is the second part of yesterday's post. I'll be doing a quick review of the Covenant of Antarctica faction for Dystopian Wars as well as provide some follow up thoughts on my Campaign Conundrum from yesterday. (Campaign Conundrum; I like that name. Has a nice ring to it.) Also, be warned, I'm using the blogger app for this post, so there's every risk the layout will be eaten when I upload. Won't be able to fix that until tomorrow morning, so apologies in advance if that happens.

Alright, let's get reviewin'!

woensdag 18 januari 2012

Guess who´s Back!

(actually, the title is a pretty good song by hip hop legend Rakim. You should listen to it)


It seems somewhat apt to return from a form of Blog demise (or torpor at the very least) in the week that Vampire Counts have been re-released  (honestly, not swayed by Balephon’s comment at all, really). So here I am, back to entertain you with my gaming mumblings, showing you what I have been up to and what’s going on in my mind, gamewise!

So let’s get this show back on the road. I’ll just call this my “ I’m back, b!tches” post and do a Midweek Modelling one right after this one (as should be Thunderstomp! standard for a Wednesday). Really, even though I haven’t been blogging, I have been painting and modelling, so I have some stuff to show you there as well.

First things first though! What do I have for you today? I’ll take a quick look at the new Vampire Counts book and do a First Thoughts kinda thing, to see what I think will happen once we’ve played a few games with the book and which units stand out. Secondly I’ll take a look to another game me and my mates have started playing looking for a new challenge. It’s got to do with boats (no, not that dreaded Dreadfleet, come on now…) and let me tell you, it’s caught on like wildfire.


dinsdag 4 oktober 2011

Leadbelchers and how they fit...

by Lew_b81, not me!
I have been painting my @ss off...

I'll show more pictures when I make them, but suffice to say I'm having more fun painting now than I have had in a loooong while...

So much for the small painting update, let's get to the post for today:

As some of you might have noticed, I play Ogres. Part of the fun for me is looking around the interwebz and seeing what other people are writing about the big bullies. Mostly I look at tactics and reviews, often I look at rules queries, sometimes I look at cool models, and very occasionally I get mixed up in silly power level debates...

Now, Nike is doing a review on his blog, which you can find here, and I think so far he's doing a good job. I  don't always agree with him, but hey, there isn't a person in the world I agree with all the time. It's nice and refreshing to read other people's views, especially if they differ from mine.

One of the points we differ on is on how we view leadbelchers. In short, I feel they are a valid choice. And I thought I should write a more in depth post on why I feel they are.

donderdag 1 september 2011

New Ogre Kingdoms - First thoughts

Just got the new OK book earlier today and am in the middle of reading through it now.

First thoughts:
> No real surprises, pretty much the whole book was leaked and most info had been established as accurate. Still very glad to finally have it!
> I am loving Hellheart. It'll definitely be an auto-include for me for a while. Very random and very deadly, it's the perfect item for me.
> Slaughtermaster over Tyrant for me, every time.
> Points will be tight for heroes. In my standard 2400pts list I need a BSB, I want a Firebelly (Breath Attacks in combat are awesome for monstrous infantry vs regular infantry), and then I'll probably need to decide if I want a third hero or not... A hunter to join the sabretusks on a flank? We shall see.
> Speaking of flanks, I think a min sized Mournfang unit with full armour and a champ (10pts for another Ogre attack? Yes, please!) will make a great flanking unit. At 150 pts per unit, with M8, impact hits, 13 attacks, and a 2+ save (and parry), they will be tough for any flanking unit to handle.
> Not sure if I'll include either of the two new big beasties... There is already so much to choose from and I need a good think about how to best to use them. For now I'm leaning towards a Thundertusk over a Stonehorn, just because of the utility the TT provides over the SH's sheer combat ooompf. Don't look at me like that. Ooompf is a word.
> Ironblaster seems great. A T6 chariot that can fire a reliable cannon shot on the move is great, never mind the S10 grapeshot. Big monsters will not enjoy battling my Ogres.
> Trappers are awesome...

Prediction time:

> I think yhetees will be one of those units people won't take often at first but that will be used more later on. M7 and swiftstride, coupled with I4 and S5 makes for a very fast and deadly unit (against the right target, of course).
> I think we will not see the dreaded Maneater combi of Brace of Pistols, Poison, and Sniper quite as often as is feared. At 62 pts a model the unit will be quite expensive and range 24"  will only get you so far... Maybe replacing poison for scouts or vanguard will allow you to be in a better position to actually take those shots at wizards. If that's what you really want to spend 186 pts on, of course...

Alright, that's it for now. Time to get back to the book and start making some armies!

Tomb Kings Review 1

Tomb Kings Review

All right, here goes!
If you’re reading this it will mean I’ve actually gone through with a plan for once and I’ll have finished the first of my reviews for Warhammer Fantasy 8th Edition.

Kicking off this series of reviews of Armybooks will be everyone’s favourite desert dwellers, the Tomb Kings of Khemri.

So how will this work? I’ll start off with describing how the army handles on the table, what its general strengths and weaknesses are, and how they are different from the other armies out there. Next will be a review of all the units in the book, as well as a look at magic lores and magic items. All fairly in-depth and with an aim to be useful to Warhammer players of all levels (just starting to true longbeards) and all skill levels (classic ‘beer and pretzel’ to ‘competitive’ <yugh, I hate that term>).  Sounds ambitious? Well, it is. We’ll see how I’ll end up!

Off we go…