Posts tonen met het label Game Night. Alle posts tonen
Posts tonen met het label Game Night. Alle posts tonen

zondag 11 maart 2012

Game Night 11-3

Blood in the Badlands progress report

A flurry of posts today! Not only will I be writing this installment of Game Night!, I will also put up posts with specific Campaign info, like bits about each of the players and their armies, a page to keep track of the relics, and a FAQ document for our campaign. I can link to those posts from the Blood in the Badlands page I made so that most all info will be accessible and easy to find. Of course, I’d been meaning to do this ever since we started the campaign, but meh… you know how it goes!

So apologies for those people who have Thunderstomp! in their blog-roll; I’ll be swamping your roll with posts today! Lazy Sunday my hiney…

In this installment of Game Night! I’ll focus exclusively on the first turn of our Blood in the Badlands campaign. A lot has happened already. Some players lost their army, capitals were sacked and lucrative mines switched hands. Read on to find out what happened!

vrijdag 20 januari 2012

Game Night! 20-1

Hello and welcome to another edition of Game Night! here on Thunderstomp! This is usually the place where I talk about games I have played and suchlike. Today’s installment of Game Night! will focus mostly on Dystopian Wars, a game I talked about in Wednesday’s post. Also, I’ll start with some general info for those of you interested in joining me in a Blood in the Badlands campaign. I talked about it a while ago and this seems as good a time as any to provide some initial info so that all those who said they’d want to join can get started with planning their armies!



Right, off we go!



vrijdag 9 december 2011

Game Night! 9/12

Hello and welcome to Game Night! This is my weekly report of my actual gaming action. Much like a real game night, this section focusses on playing actual battles, whether it´s through army builds, tactics or battle reviews. Something fun to read over the weekend.

For today´s installment of Game Night! I have the following planned for you. First and foremost, my last battle in the Fantasy Campaign I played in. As you might remember, I played this game a couple of weeks back, but I have only now found the time to do up a proper Thunderstomp-style report!
Secondly, I’ll be talking you through part of my Ogre Army Builds. I have, obviously, already done a part 1 of that series, the Smashmouth Ogres. Part two focusses on a different type of Ogre army: the Gunslingers.  Lastly, and I know I might be a bit late when it comes to this, I am getting ready to play my first ever Storm of Magic game and I’ll look at some possible additions to my normal Skaven army.

Alright, a lot of stuff to cover, so let’s get going!

maandag 5 december 2011

Game Night! (delayed from 2/12)

**EDIT - And the layout got eaten once more... Why do I use that app again? Sigh. Anyway, fixed now, with apologies**

Hello and welcome to Game Night! As usual this is going up a bit later than planned, but who cares? It's all for fun anyway! Also, I totally intend to do a Monday Morning Gamer post tomorrow so there will be plenty to read for you this week!

Right, so what do I have planned for today? Mostly I will be talking about a tournament I went to last Saturday. Also, I will talk about how I'd would do a Necron army if I were to start Necrons (I'm not, but it's fun to dream!). And I'll leave it at that for now. I don't want to use up all my blogging energy before I even start writing MMG!

First things first:

vrijdag 18 november 2011

Game Night! - Invasion Narrative Campaign

Adapted from this
Welcome to Game Night!

I like campaigns. I think linking battles and connecting a story to those battles is a very rewarding way of playing Warhammer. While I enjoy playing one-off battles as much as the next guy, and those are usually the kind of games I play, there is just nothing that beats playing in a narrative campaign and seeing my Order of the Moon Chaos Warriors, led by the great Master Borazel, trying to kick my mate's Dwarfs out of their Hold in the northern mountains. Or something to that effect. If Balephon is reading this, I'm sure he remembers mighty Master Borazel!

As I was flicking through the big rulebook looking for the rules for the Battle Royale, I noticed all these other scenarios I never play. Two weekends ago I had a chance to sit down and read through them, and I was inspired to link a few scenarios up and make a narrative campaign. At first I thought about making it specific for two armies to use. Maybe my Skaven would attempt to attack a High Elf colony in the east, or my Ogres would come across a band of Chaos Warriors as they both sought access to an ancient ruin. But then, as is most often the case, I couldn't decide which armies would be the best to include. All of them are cool! So I decided to just make a more abstract storyline and allow anyone to use whichever armies they want. Aren't I nice?

zaterdag 12 november 2011

Game Night! 11-11-11

*let me preface this by saying I'll be uploading this from my phone, with no chance to fix the layout until sunday or monday. So if blogger app eats my  layout again, don't say I didn't warn you!*

Welcome to today's episode of Game Night! I'm all about tomorrow's tournament this week so everything that comes up in this post will be on that as well.
I'll start things of with a preview of the tournament, looking at the different scenarios we'll be playing, including how I think my army will do, and how victory will be determined. Next I have a battle review of my Ogres vs my mate Balephon's Tomb Kings, both of us using our tourney armies. Finally, a quick word on my painting and how I think I'll paint score-wise.

Off we go!

The Tournament and the Way to Victory

This is a pretty bog standard, Dutch, one day Fantasy tournament. Three battles, a different scenario for each battle, and enough Soft Score points to compensate for average play.
There's 100 points to earn overall. 25 max for each of the three battles, plus 20 for painting, and 5 for handing in your army list 2 weeks prior. Which I did.
Now, before we continue, a little info on me as a torunament player. I go to quite a few tournaments, but I'm not particularly good at them. You see, for whatever reason I can never bring myself to going all-out competitive (nothing wrong with that, btw) and almost always end up somewhere in the middle of the pack. Or sometimes lower. And I'm absolutely cool with that. So, over the years this has let me to develop the following target to aim for in tournaments: if I can score, on average, slightly above a draw for each of my battles, I'll be a happy camper.
Obviously I've put that little caveat in to make sure expectations won't be too high from my audience :p
Now, let's take a look at the missions.
As mentioned, there's three. One is a standard Battleline, two are tournament specific.
We start off with one called "Intercept the Messengers". Each side will have three single infantry models to use a Messengers. For every Messenger you can get off the opposite table edge, you earn points. The more to the centre of the board the messenger goes off, the more points you get. So the aim is to get the messengers off in the middle 24" of the opponent's board edge and get maximum points.
I think this is actually a fun mission, different enough to make it interesting. Since normal victory points will probably play a bigger role in final victory, the Messengers are a nice addition, but not absolutely essential. Of course, to score max points for this mission you'll need max victory points and all your messengers off the table. So, note to self: if all else fails, kill opposing messengers and I'll earn some Battle Points even if I do get wiped. Not that I expect that to happen, obviously, but just saying...
The other scenario is more or less an adaption of a 40k scenario, and I don't mean that in a good way.
For this scenario, three objectives are placed, parallel to the long table edge, in the middle of the table, with 18" between each, and between the outer two and the short board edge. Might sound complicated, but it's not really.
Winner is determined by victory points, with the distribution of objectives determining final score. Only Core units eligible to count for the minimum 25% can claim an objective. No enemies can be within range of an objective (6"), or noone will earn the bonus.
So this scenario will probably be about who can plonk the biggest unit on top of an objective, and stay there. I see Undead doing well in this scenario, with summoning back models and such. I will not do as well, since I only have two Core units, and things will really have to go my way for one of them to claim two objectives an the other the final one. Luckily, most of the victory is still determined by straight up VP, so I'll just gor for that and worry about how many objectives I can claim later.

Overall, I think the tournament is well thought out. While it imposes quite a few limits (no special characters, max on duplicate choices, etc), I do not see how these limits will favour one army over another too badly. So kudoes there. We'll see what I think tomorrow :p

On to the Battle Review!

I'll keep this short and sweet because a) it's late and b) I don't have Balephon's list here, so can't go into precise details here.
Suffice to say we played the Messengers scenario, and I won.
Here's what I learned from the battle:
> I do not have enough units to devote to messenger-chasing. It my Sabretusks don't kill them, and my maneaters don't shoot them, they will most likely survive. Oh well. I'll have to focus on killing the enemy instead. As a last resort I can use my Messengers to shoot my opponent's, but only if all else failed.
> I switchex my Maneaters' Stobborn rule for Poisoned Attacks, and boy, did that pay off. Both a Necrosphinx and a unit of six sepulchral knights died by my Maneaters' hand. Good stuuf.
> I wonder hoe many people will complain about Hellheart. As far as I can see there is only one other OK player, so not too many people will face a Hellheart. Should be fun if people aren't used to facing it :p
> Pay attention while deploying! Important!
> Btw, I predict rolling a 1 for Hellheart at least once.

Painting - What's the Score

For this tournament players can earn 'soft' points for painting. 25 points can be accrued, with a max of 20 of those counting towards your final score. The criteria of when you get how many points is clearly outlined in the Rulespack. The way I see it, my army should receive 12 points for painting. And just so we're clear. My army only has the most basic of base colours, and, to be honest, it looks abysmal :p So it'll be fun to see if I've managed to 'cheat the system' and will be awarded 12 out of 20 points for basically 2 half days of painting.
I can be evil like that :p

Alright, that's it. I'm off to bed! Good luck to me, Balephon, and Shalen tomorrow. I'll try and post some updates during the day! Wish us luck!

maandag 7 november 2011

Game Night!

*EDIT - and once again the blogger app ate my lay-out. Fixed now, with apologies*

Hello and welcome to the first ever edition of Game Night! where I'll talk about any specific gameplay bits  that I have participated in over the week. I'm still getting to grips with the new blog format but these post should be arriving more regarly :p

For this week's installment, I have three different items for you. First up will be a Thunderstomp Battle Review of a multiplayer battle we did in the final turn of our Fantasy Campaign, using the scenario from the rulebook. So for everyone who's wondered if that's a fun and fair way to do a three-player battle, this one will be for you!

Second, for a little dose of 40k, I'll do my initial thoughts on the new Necron Codex. I've been pouring over my copy since Thursday (I do enjoy usually being able getting my hands on a new book a couple of days before the official release!) and I have a few ideas to share with you. Nothing too serious, go to 3++ for that!

Finally, I have three army ideas to discuss with you, all possibilities for me to use for my half of a Fantasy doubles tournament in December. So, let's get to it!