Now that the OK army book has been out for a while and the dust is starting to settle, we can see that Ogre Kingdoms really is a well-designed army. The defining trait of any well-designed army is, to me, that you have a good number of units to choose from when look at each and every slot in the army. And by slots I mean Lords, Heroes, Core, Special, and Rare choices. Ogre Kingdoms has this almost everywhere.
You can go with all Bulls or Ironguts in Core, mix it up, and add Gnoblars to taste. Taking just Gnoblars as Core is something I haven't seen an effective list with, but having one weaker choice out of three isn't that bad.
Most Rare choices are also viable at least, and deciding which to pick (and which to leave at home) can be a nightmare. Sure, some choices are better than others, but on a whole there's three, arguably four, very solid choices in the Rare section of the book.
Special choices are the same. Three very solid choices vying for points, with the other three also useful-to-very useful in various builds. Very nicely designed and probably the best section in the book.
Btw, don't think of this as my version of an OK review. I'll do a more in depth one later, this is just superficially what's good.
If we move to characters, Heroes specifically, we see the same thing. Both wizard and fighter characters are useful, although the Hunter and the Firebelly are probably more situational than the Bruiser and the Butcher. Still, you can get pretty tight on Heroes points if you don't watch out!
Where am I going with this, you ask? And how on earth does this all tie in with the post's title?
You can go with all Bulls or Ironguts in Core, mix it up, and add Gnoblars to taste. Taking just Gnoblars as Core is something I haven't seen an effective list with, but having one weaker choice out of three isn't that bad.
Most Rare choices are also viable at least, and deciding which to pick (and which to leave at home) can be a nightmare. Sure, some choices are better than others, but on a whole there's three, arguably four, very solid choices in the Rare section of the book.
Special choices are the same. Three very solid choices vying for points, with the other three also useful-to-very useful in various builds. Very nicely designed and probably the best section in the book.
Btw, don't think of this as my version of an OK review. I'll do a more in depth one later, this is just superficially what's good.
If we move to characters, Heroes specifically, we see the same thing. Both wizard and fighter characters are useful, although the Hunter and the Firebelly are probably more situational than the Bruiser and the Butcher. Still, you can get pretty tight on Heroes points if you don't watch out!
Where am I going with this, you ask? And how on earth does this all tie in with the post's title?